Counter Coercion Project
Counter is a non-profit organization dedicated to countering psychological manipulation and coercive control by developing prevention and recovery tools, training specialists, advocating for policy development, fostering universal education, and strengthening individual and community resilience. See our Counter Page for more details.
The Robots are Coming!
In collaboration with Toronto Metropolitan University and Seneca College, The Robots are Coming! is a game designed to engage students on the topics of artificial intelligence and academic integrity. For this game, I am delving into research around issues in AI including bias, misinformation and the human and environmental impact. I am also focused on designing puzzles and interactions that deal with an introduction to AI terms as well as ethical issues around AI use in academia.
Philosophy of AI Course
In collaboration with Toronto Metropolitan University, I am working to design an engaging and thought-provoking course on the Philosophy of Artificial Intelligence. This project involves creating a comprehensive schedule with weekly topics, selecting relevant readings and course materials, and crafting unique AI-based assignments. Through this course, students will explore the profound philosophical implications of artificial intelligence and develop a deeper understanding of its ethical, metaphysical, and societal significance.
In collaboration with The Social Changery - Decoded is an escape room-style game designed to help youth learn about decision-making and consider their choices about substance use. For this game, I researched educational gaming, framed the game within the context of theories of public health, worked on modifying the narrative to introduce more complicated and relevant choices and designed an in-depth facilitation guide and debrief to allow youth to contextualize their in-game experiences in the real world.
In collaboration with the Pacific Museum of Earth and STEAM Labs - Climate Hero is a game designed to help teach school-aged kids about climate change. I worked in Twine to develop branching narratives for this game and wrote characters and scripts. I also worked to create a debrief for educators focused on helping the players delve deeper into the concepts explored in the game and challenge conceptions about climate change to broaden their perspectives.
AI Sentience & Deep Ecology: Rethinking our Philosophy of Nature
In this Mozfest session, I collaborated with Andy Forest of STEAM Labs to discuss how our understanding of AI consciousness reflects our attitudes towards the natural world. We explored a variety of questions related to consciousness, rights and ecology. Check out the slide show and the resources for more info.
I have worked for over ten years in the ad world, video producing for my husband at Happy Creations. We are a full-service post-production house with a decade of experience helping clients to produce awesome videos for TV and the web.
Alternate Reality Events
I have an event planning certificate from George Brown College and founded a company called Alternate Reality Events.
I designed events with game-like elements and created out-of-the-ordinary decor designs. I won two awards for tabletop design at the Canadian Meetings and Events Expo.